Configuration file loc: /plugins/StorageMechanic/types/
Propertie |
Usage |
isStorageable |
If it is false, it cannot be stored in any storage (def: true) |
isBreakable |
If it is false, the storage cannot be destroyed until it is completely empty (def: true) |
Method |
Usage |
left |
open on click left |
right |
open on click right |
Type |
Usage |
chest |
(Same as an Chest) |
shulker |
When broken, all items inside the block will be stored in the dropped item, until it is repositioned(same as a shulker) |
ender_chest |
(Same as an Ender Chest) |
personal |
It is a kind of Ender Chest but instead of being global, it will only stay in that block, each person will have a different inventory in that block but if they place the same block somewhere else it will have a different storage |
ID: hopper_mechanic
Propertie |
Usage |
transfer_tick |
every few ticks it executes (def: 8) |
transfer_amount |
the amount that is transferred each configured ticks (def: 1) |
storage:
block: #item, furniture
blockstorage1:
storage_id: storage1 #Storage configured in storage.yml
block: "sm:block1" #id of the block that will become storage
open: RIGHT #or LEFT
type: ENDER_CHEST #SHULKER, CHEST, PERSONAL
properties:
isBreakable: true #Whether it can break or not
mechanics:
hopper_mechanic:
enabled: true
properties:
transfer_tick: 8
transfer_amount: 1